Blastphemous

For thousands of years, the clergy built a tower to the heavens, intent on reaching their god. A generation ago, they claim to have completed their labor. Since, the world has begun to grow stagnant; patterns once prevalent in nature have begun to break down. Those who have voiced concerns have been deemed heretics as the clergy moves to solidify their control over the world.

You are Jac Rabbet, a former high ranking member of the clergy, now deemed blasphemer. Certain that this “god”, long sought by the church, will bring about the end of the world, you have taken matters into your own hands. With the aid of the last witch, you begin your ascent of the tower. Your goal: to kill this god and bring the tower tumbling down.

How to play

  • Move using the arrow keys or WASD
  • Jump using the space bar
  • Aim with your mouse
  • Shoot with left click
  • Dash with right click

Our Team

  • Andrew Harris (he/they) is an educator and the lead developer of Guild Chronicles; they use games as tools for learning and growth. Andrew acted as a co-facilitator at times, fleshed out the lore of the setting and made small contributions to art assets of the game.
  • Isaac Bates (he/him) is a student, programmer and game developer and recent addition to the Guild Chronicles team. Isaac made major contributions to the code of the game and step into a role of management at times to keep the group organized and focused on priorities.
  • Lee Boundy (they/them) is a student, artist and gamer and a core contributor to the Guild Chronicles core rules. Lee was the lead artist on the project, developing many of the visual concepts of the game and developing the majority of the sprites.
  • Mark Yin (he/him) is a student, programmer, artist, game designer, composer and recent addition to the Guild Chronicles team. Mark composed the score of the game and contributed to the game's coding and sound effects.
  • Nicolas Blatterman (any pronouns) is a student, game developer and artist and a major contributor to Guild Chronicles. Nicolas made major contributions to the code of the game and often acted as a coach for those who were new to Godot.
  • Rachel Tadeu (she/her) is an artist, gamer and educator working in Massachusetts. Rachel facilitated the workshop, offered Godot support, and helped to organize the tasks needed to complete the project.